This is no longer being maintained. You are still free to download the plugin, but don’t expect any updates or new features. If anyone would like to continue my work, feel free to do so.
Optimizing games are a hassle when you do it by yourself, so I made a plugin to automate all of the work!
Usage
Simply click the icon in the plugins window at the top of studio, and hit run checks in the new window. The plugin will automatically recommend what should be changed.
I… didn’t say it would? I used it for recommending to change wait() to task.wait(). It loops through common services’ descendants, and sees if there are any scripts with wait() in them. The only time CombinedPairs is used is only for that function, and is never recommended.
I created something like this a while ago as I thought it was quite useful, frankly this version was never opened to the public, but potentially these points might help you out.
I don’t understand the bit with “Meshes do not have level of detail”, I ran a script to literally fetch through every MeshObject in the game and set it’s RenderFidelity to Automatic, yet it still shows that error.