Optimizing mc inspired generation (unsolved)


right now i use partcache and my own greedy meshing module

i’m looking for any other possible ways i could reduce lag on generating new chunks?

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Is the chunk completely solid? Only make cubes around the blocks that are surrendered by air blocks. This basically means most of the chunk will be unrendered except for the caves and the surface. Processing to find the air blocks shouldnt be performance intensive.

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