As a developer, it is too difficult to prevent Roblox Studio plugins from syncing across my computers.
If this issue is addressed, it would improve my development experience because I could keep different plugin configurations across computers.
On one computer, I develop a plugin to maintain a series of macros I need for development. However, I use multiple computers for game development. This means that on this computer, I have the plugin source code saved as a local plugin, and on the other computers, I have it downloaded from the cloud so updates from the one computer are easier to load.
The problem I’ve run into with the recent plugin cloud sync feature is… Well… Here’s a graphic.
As shown in the graphic above, on the development computer, I end up with two copies of the same plugin loaded, because I have the local version and I’ve enabled the plugin on another computer, so when I disable the plugin on the development computer. Then it disables the only copy of my plugin on the other computers, and so when I switch to a secondary computer I must enable it again to use it.
I’d like to be able to disable the plugin on one computer and keep it enabled on the rest.
I’m also concerned about accidentally downloading a malicious plugin and getting permanently locked out of studio because it runs a while true
loop, without an easy means of recovery because the cloud keeps loading it back in.