If I remember correctly, R6 characters utilize a 512x512 image for every texture on the Humanoid. R15 uses 1024x1024.
Like @Abcreator mentioned, this is not an easy fix unfortunately, and likely won’t be fixed in the future.
If I remember correctly, R6 characters utilize a 512x512 image for every texture on the Humanoid. R15 uses 1024x1024.
Like @Abcreator mentioned, this is not an easy fix unfortunately, and likely won’t be fixed in the future.