Hello! I used CSV data from simplemaps’ database to accurately import over 47.5k real cities onto a Roblox earth.
I also added some miscellaneous functions such as the ability to view details about each and every city.
Performance isn’t the worst considering there’s almost 50k parts in such a small area, but occasional stutters occur from time to time (especially if zoomed in over Europe).
Oh I wasn’t really aware someone else was making something like this at the same time, just checked out your project and it is indeed similar, however to be fair I’ve been working on this for quite a bit now.
Hi, thanks for the kind words. It did indeed take a while. Thankfully open-source databases are available online, making all of this possible. However even with the databases, it takes a lot of time to properly format them so I can import them and translate all the information.
I’m planning on developing this for a while and possibly create some political-economical RTS around it, which I suppose might be interesting given the amount of real-time data already included.
Not too soon, it’s a very large scale project and I’m working on it alone. I want the gameplay to be very in-depth so it’ll definitely be a matter of at least a few months.
why are we arguing over this?
kudos on the importing of data, man. incredibly impressive and i can see the resemblance to RON. also, i dont think anyone has mentioned this, but i do like the simplistic UI with the icons and all
No?? It was an obvious joke, I obviously don’t think the dev fourm is filled with reddit users. (also gonna point out you targeted me for absolutely no reason when I was actually on the OP’s side)