The image you attached uses the old minecraft skin format which has only one UV for both arms
I would attach an image to show you what I mean but Im not able to find any good examples sorry
The image you attached uses the old minecraft skin format which has only one UV for both arms
I would attach an image to show you what I mean but Im not able to find any good examples sorry
I was going to ask how you made your texture ids work just fine with transparency but then realized since I’ve messed with transparency before, your method works but of course the downsides like particles not showing on top or glass making those meshes disappear sucks, I’m planning on using the new editable images for loading the skins onto the model I’ve made, either way this Rig is awesome and made me want to improve mine!
great job
very cool
bruuuh
Hi ive been using this character on my game, and there is yes a method to fix the face’s and other bodyparts from being corrupted/not_accurate_to_png_file
its very simple, you can just use
“http://www.roblox.com/Thumbs/Asset.ashx?width=512&height=512&assetId=”
^^^
THIS one uses the 512x512 Thumb method, the one i just told
this one is the rbxassetid thing, so it means you should yes use the 512x512 method to make your skin better, but someone told that it makes your pc run harder or smth like that i think its a lie