Parenting objects from a persistent model to a streamable model prevents the objects from ever streaming in

As per the title; when a group of objects are parented to a streamable model from a persistent model there is a high chance the objects will never be streamed in on the client again no matter how many times you leave and re-enter the radius. This appears to happen when the game has a good number of parts as just placing 3 - 6 seems to work just fine.

Green is a model that has been reparented. Blue & orange are models which were already streamable in Green’s new parent. Red is streamable in its own model just to try it out.

I’m aware having streamable objects in a persistent model even if momentarily is not ideal to begin with before anyone comments on that

repro file:
streaming.rbxl (69.7 KB)

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Thanks for reporting this issue and for including a simple repro place. We will investigate.

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We have a fix for this issue implemented, but it isn’t yet deployed. We will post an update when it is live.

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We have enabled a fix for this issue.

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