(re-opened) Parenting objects from a persistent model to a streamable model prevents the objects from ever streaming in

I’ve reported this bug before, it was fixed, but seems to be happening again.

For simplicity here’s the original report:

As per the title; when a group of objects are parented to a streamable model from a persistent model there is a high chance the objects will never be streamed in on the client again no matter how many times you leave and re-enter the radius. This appears to happen when the game has a good number of parts as just placing 3 - 6 seems to work just fine.

Green is a model that has been reparented. Blue & orange are models which were already streamable in Green’s new parent. Red is streamable in its own model just to try it out.

repro file: streaming.rbxl (69.7 KB)

We have a fix for this issue but we couldn’t enable it globally due to performance issues on particular experiences.

If there is a specific place where this behavior is problematic for you we can enable the fix for just that place.

No worries, I’ve recently ditched this method for a proper streaming setup. Just figured I’d bring attention to it since I wasn’t sure if you were aware it wasn’t fixed.

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