Parkour, Custom gun system, server-sided viewmodels, and more!

This post is about my movement FPS game which i recently started work on, however have already made decent progress, I will show my custom 3D GUI, basic movement system, and gun system

PARKOUR/MOVEMENT SYSTEM
while my parkour system is still a very big work in progress I have the basics, Mantling/Wall Climbing, and Wall hopping.

This system uses ray casts to look for walls and if the player should mantle, wall hop, or do nothing.

Video:

CUSTOM GUN SYSTEM USING FAST CAST
This was quite hard for me because i’m quite new to raycasts, however fastcast really helped me create a pretty nice system. It currently has reloading, and a whole settings module im working on for easier use later on. (not done at all). Gun model place holder.

*Slightly old video


*
SERVER-SIDED VIEWMODELS
While this isn’t anything spectacular, I find that most roblox FPS games have a viewmodel animation and tool animation, but why not make the viewmodel on the server? I saves alot of time while looking even better.

(screen shot from server, not client)

FINALLY, CUSTOM 3D GUI
Every game uses gui, however, I find that 3d gui looks and feels smoother, so I made my own, and I am terrible at gui and it was my first time ever making surface guis really. (not completely done, also scales on devices which is quite hard to do with surface guis)

Image:

I am open to any suggestions or feedback on what i should change or add, also a game name idea would be nice.

  • its amazing
  • its cool
  • its alright
  • its terrible

0 voters

1 Like

Not really the best as there is too much jittering going on and I find it weird how the player jumps when vaulting and he animations overall look very janky. I suggest fixing them but other than these things, it looks amazing! Good job!

For that, you must tell us what the game is about. I suggest looking through thesaurus.com to find some good similar cool words for your game which you can use as the name.

yeah i know about the animations are bad, for me, i think the vault aniamtions are find, however i know the gun and ui feels janky, but i actually fixed it that was an old clip sorry, now the gun and ui sway is slower and smoother. thank you for feedback

also about the jumping when vaulting, i know however the game is not in third person and instead in first, and its not as noticable on server side, so its not as big of a problem as it looks, and trust me its a lot smoother than the non physics based option of tweening, i retried it like 12 times until i foudn the smoothest thing

Alright, can you show us the new gun framework? I find this interesting.

i didnt change much because ive been focusing on the parkour, like right now im remaking the mantle lol. There arent animations yet because i want to get the harder stuff out of the way first, but ill get a video RQ. it wont look much different cause as i said before there arent animations

ok i mean it looks the same lol but trust me its alot smoother in game
ok i got the right video finnaly


also ignore the end part

2 Likes

hi just wondering but im trying to make a parkour game and ive wanted to make the exact vault mechanism, would you be able to provide an idea of how you have done this?

1 Like

yeah i used body positions and gyros but it didnt work great even when i remade it cause it only works with cubed shaped objects so i would use raycasting from the players head and then somehow find the edge of the part and use the body position to move the player there and body gyro to look across the edge

i hope this makes sense but its kinda hard to explain

2 Likes

i think i understand lol, thank you!

if anyone is still looking at this, I COMPLETELY remade this. the gun system is remade, the pakour is remade, the models are remade. the VFX are remad, the new version looks millions of times better than the old version. you can see it here: new game

(its a little bit outdated but its still better)