Would my game be considered high-quality?

I don’t want to spend too much time writing this, but i feel like my game is truly impressive. Like i’ve made a lot of games before but never have been so amazed at what i’ve done like this one, and its not even close to being done! so i wanted to know what other people thought about it so far.

images:



its not perfect but the character is a skinned mesh with replicated torso bending towards your mouse.

it used skinned mesh viewmodels

the gun models are not mine! they are placeholders.

but i just wanted to see what everyone thought of the system and character.

so how good does the game look so far?
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0 voters

5 Likes

I really like this, I also love the text with the “3D shadow effect”.

1 Like

3D ammo counter ON the gun is honestly so ingenious. also yeah your character mesh sort of distorts in some poses such as the 3rd image

1 Like

I think the character is to smooth, so maybe add clothes or an actual texture for skin cause well, skin aint smooth.

Thats my only critique

1 Like

Yeah I would say it looks great, just the person looks well like plastic which will take away from the feel of a realistic game like this.

2 Likes

It’s very high quality, this is the best FPS ViewModel I’ve seen on Roblox.

1 Like


This is the part where it gets me.

I don’t want to seem like I’m flattering too much but the DOF is a cherry on top which as it tricks me into thinking it’s motion blur. VFX being used in this is quite nice too, and the 3D text is just dynamic making it visually appealing (although not for intuition).

3 Likes

yeah im trying to fix that right now

also @FroDev1002 im working on a clothes model right now.

2 Likes

Its obviously just a placeholder

2 Likes

Amazing details, but I would like to say you don’t need super realistic models to make a game high quality.

Look at phighting very cartoony, goofy characters, but it’s the attention to detail and care.

Care and detail are something always needed for a game to be good. Keep it up!

1 Like

personally the 3d ammo looks really good but id really hate to have some ui clutter up my vision especially in a competitive fps game

2 Likes

Well they asked for me feedback did they not?

2 Likes

oh yeah i made a model that is NOT a placeholder: it took a a while but i think it looks great

images:


Looks awesome. My one complaint - make the gun a little further from the camera during ADS. I see people put it way too close to the camera so often and trust me it gets like 200% better with the light change.
(Example from Deadline, this might be a lil extreme but u get me)

1 Like