Parkour system help


so i was trying to make a parkour system whereby the player smoothly moves to the part that the players mouse is hovering over, problem is I don’t know how to smooth move the player to the part, I was able to make a system that determines what part the player is hovering over.

local uis = game:GetService("UserInputService")
local runservice = game:GetService("RunService")
local player = game:GetService("Players").LocalPlayer
local mouse = player:GetMouse()
local TreeToJumpToo = player.TreeToJumpToo
local cantreejump = true
local anim = game:GetService("ReplicatedFirst").Animation
local animtrack = player.Character.Humanoid:LoadAnimation(anim)
local chr = player.Character
uis.InputBegan:Connect(function(input, e)
	if e then return end
	if input.KeyCode == Enum.KeyCode.LeftControl and cantreejump == true then
		animtrack:Play()
		animtrack:GetMarkerReachedSignal("TreeJumpEvent"):connect(function()
			animtrack:AdjustSpeed(0)
		end)
		for i,v in game.Workspace.TreeLogs:GetChildren() do
			runservice.Heartbeat:Connect(function()
				if mouse.Target == v and cantreejump == true then
					print("can tree jump")
					TreeToJumpToo.Value = v.Name
				end
			end)
		end
	end
end)


uis.InputEnded:Connect(function(input, e)
	if e then return end
	if input.KeyCode == Enum.KeyCode.LeftControl then
		cantreejump = false
		animtrack:Stop()
		if TreeToJumpToo.Value ~= "Nil" then
			local treepart = game.Workspace.TreeLogs:FindFirstChild(TreeToJumpToo.Value)
			player.Character.Humanoid:MoveTo(treepart.Position)
			
		end
		wait(2)
		TreeToJumpToo.Value = "Nil"
		cantreejump = true
	end
end)

so you want move the player smoothly. Or you want player to move smoothly?

1 Like

sorry for my broken english =(.

try to use TweenService
it shall do all the thing. If you need sth else lmk =)

TweenService might seem to mechanical so I recommend using VectorForce. Also consider looking into this:

3 Likes