Park’s TAS Tool was made to be easily used by all players, making TASes really easy to do.
What is a TAS?
TAS stands for Tool-assisted speedrun, basically a system that records the player’s movement and then replicates it, making precise inputs easier to do.
Features:
Play (Allows you to play with the TAS Tool disabled)
Record (Records the player movement)
Test (Plays the TAS)
Delete (Deletes the TAS you are currently editing)
Save (Saves your TAS)
Load (Load a TAS from your saves list or from it’s Id)
One of the biggest problems in many recent Community Resource posts is the assumption that everyone knows what your acronym means.
After reading your entire post, I still have 0 clues as to what “TAS” is supposed to stand for. For most people, including me, this is a big turn away. I won’t use something I don’t understand the purpose/use case of.
I recommend revising your post and writing it in a way that people outside of your circle will understand what it means.
TAS stands for Tool-assisted speedrun. Its basically a tool that records the player’s movement frame by frame and then replicates it as if it was a real run, making precise inputs really easy to do. TAS are mostly used for obby games, but can be used for any replay needs.
I believe this tool is only made for obbies. Since this only record player’s character movement, many other things like killing, opening chest, etc. will not be recorded.
I did not check the resource myself so correct me on that.
I am making this assumption because I only saw TAS used in obbies.
It was mainly made for obbies, but with the addition of UserInputService, ClickDetectors/GuiButtons and Tools support, it can be used for any type of game
What’s the memory efficiency on this, I’m assuming there’s a lot of ‘useless’ metadata being recorded that is unneeded for playback and would steal data-storage space if stored to a datastore?