Hiya! I’m having an issue with the positions of some parts in a model. When in studio, they are positioned properly, but when I run/play the game, they are slightly moved.
More info:
There are no children of the parts; no welds, snaps, or scripts that change the position.
In run mode, the position of the part listed in the properties tab is the same as it was previously.
I’m using surface properties, (studs, inlets, etc.)
While editing: No gap between the top part and the base.
While playing: Small gap between the top part and the base, (pretty difficult to see)
Does anyone know what could be making this happen? Thanks!
Yes, I set all of them to the smooth property which is the normal property for all parts, and then tried moving all parts away and back into the model. Still the same.
Seems like it worked, I think this probably happened because I used a very small movement size, and Roblox Studio didn’t show the value because of how small it was, (Example: 2.14782 would be simplified to 2.147, but it would still be positioned at 2.14782).