Hi developers! I spent today making a part to terrain converter. The difference between this one and existing converters is that there’s an option to preserve terrain instead of overwriting it.
This means that if you’ve got terrain with stuff underneath, and you want to add water, you can! This has been a really big pain point for me, since the add tool is a bit too small to be useful in these situations.
I’ve updated the plugin so you can wipe out water or other terrain with air. This means you can spawn in your water, and then immediately remove it, if you so desire.
You can clearly see Roblox’s terrain tool rounds up material. This is generally nice (prevents gaps), but does lead to sand and other materials underwater being distorted.
I wanted to see how well this works so I tried it out on an old game, THIS IS AWESOME!
I didn’t edit anything after converting, just converted and photos!
Using this plugin a bit and I am not getting a “bad allocation” error. Not sure if it is related. However, it prevents saving/publishing the game and results in a quick crash! Noticed anything similar?
EDIT: NOT THE PLUGIN’S FAULT! I got carried away with converting and perhaps converted a bit too much for ROBLOX and my PC to handle.