Oh my god, this seems like such an amazing opportunity! I will be sure to try to create something amazing. I love terrain! Good luck to all who participate!
But how will you make sure that participants haven’t used blender or any other software?
And what do you mean reference external content?
How will you make sure that people haven’t used the toolbox, or previous work?
And do you have a specific date? (Not just month)
Since we’re not allowed to use external software, does this mean we are not allowed to use Blender for models, and Photoshop for textures? How are we meant to use textures if at all? If we are to use on-site textures, we cannot verify how they were made and if there was external software used in the process.
If you work with a team, there’s also the issue that you can’t exactly verify if they used an external program to create the assets they input, as well.
It seems very limiting as this will immediately eliminate things like custom particles, as you need custom images for said particles. Would like a bit more information on this
I think this is awesome! I remember when Roblox used to post tons of contests for users to participate in. It was a fun way to see how players would utilize new features, and to see what kind of crazy ideas people would come up with. It also brought the whole community together. I hope you guys continue to do more of these contests in the future, and not just quit on the idea.
I had the same question, however I came to the assumption that a game simply showing off a cool program thats been written is a lot less likely to gain traction / player interest on modern roblox then a showcase. Kinda sucks ig.
At the same time it would be cool to h ave like a remote game jam and a sort promoting the top entries from that.
This is a great opportunity, but I really don’t understand why using external software such as blender isn’t allowed since a lot of quality low poly builds are made in blender, that’s kind of the point. Using unions to create the same effect doesn’t seem like it’d make a lot of sense considering how unreliable they are.
It would be incredibly unoptimised to make quality and aesthetic low-poly plants and trees using unions, for example.
To expand on @DevBuckette’s point, using custom particles would be impossible without a software like photoshop. Especially considering the theme is:
I feel like something like this needs the ability to create interesting particle effects. And how do you do that without the toolbox or external software? There is only so much you can do with the mere three particles we’re given in studio.
This is such an amazing oppurtunity! I think it is great that the challenge is based off pure skill and not who has the best software. I think it is really good that builders can have an oppurtunity to gain recognition in a way like this. Thank you! Edit: One thing though, what does must not require plugins to function mean? Can we use our own plugins for this challenge that we have made in just studio or is that not allowed?
To any who are doing this event, good luck! This is a wonderful event and challenge for others to showcase their skills, and earn the recognition they deserve:
I do have one question though, regarding this:
Are we allowed to use plug-ins for this challenge, or are those restricted as well?
I’m particularly curious about the “Low Poly” aspect here. You say “aesthetic” and “style”, so it’s ambiguous whether you mean the build must look like a flat cartoon or if you allow texture detailing on meshes that literally use few polys.
The right-hand model is low poly, but high detail. Do the rules permit this?
Edit: Obviously not, I’d misunderstood point of the entire challenge. You’re supposed to make things using nothing but Studio tools, so it’ll look like 2009 builds.
I love this idea!
As mentioned, this is an opportunity to showcase Studio’s potential:
Which is why I believe it is totally valid that we cannot use external resources, such as Blender or Ps. Due to CSG’s limitations, I admit this may have an impact on how “realistic” the buildings can be, but it does not change the fact that studio is a powerful development resource.
In my view, this challenge is a way to push Roblox building to its limit, to see how far we can go with the tools we currently have, and to clear the road for suggestions and improvements.
You can’t use materials for Beams, Particles, etc. Furthermore, I suppose that also rules out clothing and such. As it is impossible to make clothing in Roblox itself, you need external programs for this too.
I really like the idea of having a building challenge for Roblox developers hosted by Roblox.
It is a way for small developers to become known in the community and really get that step into the direction everyone wants.
Personally I might do this challenge and I have a question regarding this rule.
Does this mean we cant use for example SBS (studio build suite) and Gapfill?
If we cant that’s alright but that is gonna make is a little bit harder for participants but will get the winners even more recognition, So I like it half and half.