Roblox is growing at a rapid pace, and its builders are integral to this momentum. Your creations, small and large, drive the quality of experiences forward. You excite the players’ minds with your worlds, you challenge players with your gameplay. Roblox knows how creative and skilled our builders are, and we want to showcase that talent to the world.
As such, we are happy to announce a new “Builder Challenge” that will do just that!
These will be an ongoing series of challenges. You, the amazing builders in the Roblox development community, will apply your skills, use your creative drives, and your knowledge of Roblox Studio to demonstrate the extent of your capabilities to the rest of the community!
Builders that win the contest will receive a special sort on the games page so everyone can easily observe your creation! We will also be providing the winners with special blog posts alongside a video showcasing them and their creations!
Builder Challenge 01
In this first challenge, we want you to focus on using your imagination to build within Studio, without using any external software. Studio is a powerful engine with a robust set of tools and you’ll be able to prove what is possible with it on its own. Not only that, but you’ll be providing valuable insight for Roblox staff to make improvements.
“The Ancient Forest Ravine” will be a creative challenge to build your vision of a mystical, low-poly style ravine. You should use the terrain system to shape your world, water systems and particles to fill it with movement and life, and our various mesh tools to fill the land you created with foliage and points of interest. Will your land be in the far flung future, where nature has taken over? Will it be a fantastic land full of magic? Will it be a calm, serene real world that anyone would want to visit? The choice of direction and outcome is yours! Roblox is Powering Imagination, but you, as the builder, will show the world what that means!
You can work by yourself or collaborate with up to four other individuals. When judging submissions, showcases will be categorized by team size.
|General Scene Guidelines||Restricted Features|
|- Low-Poly Aesthetic||- No External Software|
|- Feature terrain, plants, water||- No Licensed Content|
|- Must use built-in materials to create flat material appearance||- No Gameplay|
|- Can use scripts to trigger events||- Cannot require Plugin/Tools to function|
|- Ideally design for first person view||- Cannot reference any external Roblox content|
|- All assets must be made by the individual or team for this demo||- No assets from the toolbox|
|- No assets from previous games/showcases|
Here is the criteria that will be used for selecting the winners:
- Consistency of environment (i.e. assets feel like they are made of the same materials and from the same world)
- Variety of points of interest (i.e. different zones or sub areas with unique points of interest within)
- General aesthetic qualities (e.g. color choice, density, focus of interest, etc.)
- Creative solutions to limitations within the engine
We will begin taking submissions for this contest in August and winners will be announced in October. Stay tuned for a link to submit your creations!
The Roblox Team