Expected Behavior
The effect should render as expected when the camera is moving and when it is still. It should produce a dense layer of particles in the scene simulating real-life rain.
Actual Behavior
When the camera is moving, the longer-lived particles of the rain effect are no longer distributed uniformly and render only in specific places. This breaks the immersion of the effect and makes the effect not usable since players constantly move their camera.
@JaapSuter Actually, looking into this a bit more, what I’m doing when the camera rotates/moves is that I’m repositioning and resizing a box around the player’s camera: