Currently, particle effect rendering is much more intensive when the camera is close to the particles. For a use case like a smoke grenade, this causes intense lag when a player’s camera enters the cloud of smoke. A minimum render distance property could prevent particles from rendering when the camera is within a certain distance. In the case of a smoke grenade, particles could be turned off when the camera is inside of the cloud and a gray GUI overlay could take their place.
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This would be very beneficial for games that have a lot of particle effects that are on Player.Character.
When a player goes into first person camera mode particle effects will block sight.
MinDistance can provide better UX for players and easier time for developers to provide QOL.
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all in all, a render distance setting would be good! like max and min render distance. would be useful!
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To add on this, an option to change the MAXIMUM render distance of the particles would be very beneficial too, currently they weirdly start fading out after a certain distance
It would allow us to create distant areas of fog or large smoke puffs
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exactly what devs need! and the thing i was talking about. it would be cool!
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