Currently, particle effect rendering is much more intensive when the camera is close to the particles. For a use case like a smoke grenade, this causes intense lag when a player’s camera enters the cloud of smoke. A minimum render distance property could prevent particles from rendering when the camera is within a certain distance. In the case of a smoke grenade, particles could be turned off when the camera is inside of the cloud and a gray GUI overlay could take their place.
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This would be very beneficial for games that have a lot of particle effects that are on Player.Character.
When a player goes into first person camera mode particle effects will block sight.
MinDistance can provide better UX for players and easier time for developers to provide QOL.
6 Likes