Reproduction Steps
We have reports of this from several of our studio’s games. It is most prominent here: 🐙KRAKEN🐙 Battle Sails - Roblox
All you have to do is join the game and head to battle to see the issue.
Expected Behavior
In the gif, every cannon that is fired should have its particles enabled, emit flames and smoke for 0.2 seconds, and then be disabled. (These particles are enabled and then disabled, they do not use :Emit())
Actual Behavior
https://gyazo.com/fa5a052a08c23e56370a9c82fa3738ed.mp4
Each particle effect seems to pick and choose when it wants to display itself. If it does to display itself, there’s a chance that it won’t stop emitting particles once it’s disabled. This can be seen towards the end of the gif when some of the other ships seen get closer. They are constantly emitting large clouds of smoke.
This randomly started happening around the same time that Particle Flipbooks were enabled. The game was not updated and particles were working completely normally before this.
Issue Area: Engine
Issue Type: Display
Impact: High
Frequency: Constantly
Date Last Experienced: 2022-02-04 00:02:00 (-08:00)