Particle SpreadAngle Bug

There was previously a method using SpreadAngle that forced ParticleEmitters to stay aligned to Parts, allowing us to create useful effects. After a recent update, particles will now ignore the part Cframe, and always point towards the same direction. Here is an example video below of how it’s working now.

Before: Watch BZv6 | Streamable

After:


groundspark.rbxm (4.3 KB)

1 Like

I honestly don’t have much solution to this, maybe you can try to rotate the particle part depends on the player’s rotation?

This issue should be resolved now.