ParticleEmitter idea

I just had an idea to limit the amount of particles that are released, for a sort of burst effect.

Basically add 2 properties, 1 called Burst, another BurstCount

If Burst is enabled then it will only produce the amount of particles in BurstCount, then it will change Enabled on the particle to false. All rates the particle has still apply, so if you have rate at 1 and burst count to 10, it would take 10 seconds as an example.

So you could set like an explosion effect that will produce a burst of fire, then go off without needing to disable it, this would allow you to not have more particles then needed, and make bursts easier.

Davidii already made this, it’s not released yet though.

You sure? I never saw any posts about it.

From this thread

But does it disable the emitter once it is finished bursting?

Edit: Oh I see, so you can disable it probably, then use Burst

Thanks either way.