ParticleEmitter Plane Locking

As a Roblox developer, it is much too difficult to create effective rain particles (as an example) due to the inability for particles to be locked to a specific plane as determined by it’s parent’s orientation. Particles turn towards the camera like billboard GUIs and surely no one wants sideways rain.

With [a property/some properties] regarding plane locking particles, particles can further contribute to outstanding maps and usage of them, such as the rain idea discussed in the initial paragraph. In a number of cases, particles turning to face the desirable can be unsightly where maps focus on attention to detail, and making brick particles isn’t an insanely great alternative.

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Support. Expanding on this I think that ParticleEmitters should have an axis lock property that will essentially lock the rotation of the particle onto 1 axis. It would seriously expand the functionality of particles and allow stuff like longer particle bullets, longer particle sparks, longer particle fireworks, longer particle rain, etc.

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