Particles going haywire!

Hello, person reading this! I’ll keep this short and sweet (since I love to talk too much).

I’ve come upon a possible issue with the particle emitter system and I need help! Usually, I’m well-informed enough to solve many studio issues on my own, but for this issue, my knowledge falls flat. I’m currently making a (very rough) fountain and I’ve noticed that certain “emitters” just vanish! I move a bit and they disappear (including the particles themselves) and then move again and they’re back. I’ve included (down-below) a video of the issue at hand.

If anyone knows why this is occurring and any possible fixes I’d be very thankful!
Have a good day/night!

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uhhh how high are your studio graphics?

or

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At max graphics, but I’ve figured out that if multiple particle emitters with 100+ rate, they begin to phase in and out of existing. Prob an optimization thing. I fixed it by just increasing the size of the particle so I don’t need as many instances of it.

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