Part.Massless does not truly create a Massless part. It will still mess with your physical assembly.
I noticed this when my cars were all behaving differently even though using an identical chassis. Their Bodykits were different (set to Massless) but still caused each car to react differently.
This led me to test this minimal repro. The metal part is welded to the wood part, but is Massless. It should behave exactly as the block on the right but it falls differently because its center of mass is being affected.
I’ve also noticed that setting Density to the smallest increment achieves the physics behavior I need in most cases, still it would help to have true massless density.