PartOperation.UniformScaling Bool

The current behavior is that CSGs will scale every axis at once, preserving the mesh’s proportions. It would be super useful if we could scale them individually. If this property is false then the mesh would fit to the part’s size on all dimensions instead of just fitting to the smallest axis. Doing this would allow primitives used in building to be easily reused instead of creating a whole new CSG with a whole new file that every user has to download each time you want a version of your mesh with different proportions.

Made this request because people seemed really bummed out that ConverWedge MeshType was deprecated: Documentation - Roblox Creator Hub

I wonder if this would mess with the physics.

I asked about this a while ago and I think it was Adamintygum (one of the CSG guys, although he left and is no longer here) said it wasn’t possible with the current way they were storing CSG stuff and it’d be really hard to do.