I have a part that’s welded to the character. It’s massless, has a RootPriority
of -127
, and is unanchored. Despite all these measures, it becomes the AssemblyRootPart
of the character Assembly
whenever it’s Rope
is Enabled
.
I see no mention of this behavior under the Constraints docs, nor in the graph shown in the Assemblies docs, and thankfully not.
Expected behavior
I expect objects bearing constraints to be treated no differently than those not bearing constraints in assembly tree sorting. In my video the toolmainpart
should never be the AssemblyRootPart
, as the character’s HumanoidRootPart
is clearly a better candidate.