im talking about server scripts
This only works for character since script deletion replicates.
well server scripts can kick people out then there’s no way you would see like admin commands like idk yqta’s admin commands kick script work with a server script
and how can they stop the script before deleting the scripts thats what makes me lose braincells
Anything deleted under character replicates.
local Script = Character:FindFirstChildOfClass("LocalScript")
Script.Destroying:Connect(function()
Player:Kick()
end)
This is only true if Workspace.RejectCharacterDeletions
is disabled
I know you cant control server scripts in synapse x someone gave me a copy of a game using this synapse x on a website which I have not touched for 15 months
you cant control server scripts then
not anymore lmao
Sad.
you cant detect injections on the serverside and executors have an option to execute localscripts right when u launch the game before the anticheat localscript loads which means they can just delete the anticheat before it runs
you can use
task.defer(script.Destroying:Connect(function()
print("yeah")
end,script)
but they can just hook the connection anyway.