PathfindingService treats walk-through parts set by collidable groups as non-collidable and walks around them

Hi,

So I’m making some zombies npc’s, but they get stuck on walk-through parts set by collidable groups as non-collidable when they step into them. I was wondering the problem this person and I are having was fixed or if there is a solution to it since it’s been about 2 months since I’ve seen someone speak about it.

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