Paul's Woods, a Part-Based Showcase (OUT NOW!)

Like most people, I love my dad. My dad – Paul – has really bent his back backwards for me many times throughout my life and has sacrificed a lot to make me happy while growing up. I might be biased, but I say my dad is the epitome of a trying father; a father that never gives up on his kids, and is always there for them. Nobody seriously means as much to me in life as much as my dad does.

To celebrate my father and honour the wonderful nature that is his character, I created a showcase that serves to embody everything that is my dad. Players can learn what my dad is all about from investigating the map.

In this showcase, you play as a child that works as a courier in the rural coast of Washington State and have been tasked with the delivery of a package to Paul. The player must navigate through the forest and reach the lighthouse to deliver the package.

Screenshots

Paul’s Woods is open! Come play today!

24 Likes

The environment looks like an 2016 legacy Roblox but it stinks to me playing games like this

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So , are you wanna trying to bring back the Old Roblox ?

2 Likes

no lol i just didn’t really use meshes for this build

2 Likes

Why don’t you used meshes
Are you bad at modeling
Do you use unions?

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This looks wonderful! I love the story behind it, and Ill def check it out when it releases!

Its so cool! Nice work!

4 Likes

I love this style gives me nostalgia from those old horror games tbh very nice

2 Likes

Just from these pictures, this has a warm and nostalgic mid 2010s roblox feeling to it, I like it!

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Why are you being so hostile?

This game looks really nice i love the style looks very relaxing

8 Likes

I like this classic terrain look, reminds me of a 2016 and 2017 look.

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Modelling is probably the easiest aspect of game developing. Just because his models aren’t the most detailed doesn’t mean he’s bad at modelling.

A successful solo dev understands the importance of a realistic time plan and does their best to stick to it. That means sacrificing a flawless aesthetic in order to actually get the work done - which is more important when working by yourself or with a small team.

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i’m a dev from 2010 i just make things like how we always did lol

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Same lol. I started Roblox in 2009 with my “0isindelea” account. I always preferred this style tbh. It annoys me the way everyone’s always like “use Roblox terrain”, and then at the same time they’re like “R15 rigs, ew!”. The Roblox terrain clashes with parts imo. It can be difficult to get it to blend in properly, and most of the time it doesn’t.

God damn I miss old Roblox.

2 Likes

Paul’s Woods opens tomorrow @ 8am PST. Stay tuned!

Thanks you ,send me an huge notification if they are released the next morning

we’re not talking notification like this
{A8338BC3-DF6D-4771-A0BD-8C9A416A46E2}
but like this?

Pauls Woods has opened!! Come play today!

1 Like

Im already visiting it!! , I love that 2016 - 2017 Style using Parts for Terrain and Nature
Screenshots :coefficients:

First time

The lighthouse

Envious interior

HOW I CAN FINISH DELIVERY

Cool view from here

1 Like

Backspace!

Thank you for checking out what I made :smile:

A really clean and nicely designed game, the atmosphere is so relaxing, the sound design and attention to detail are also impressive, little things like the animals everywhere, different photos, a beehive, birds in the sky, and things in the distance really make it a nice game to spend time in.

If you were to improve anything I’d say maybe make some things like the box delivery more obvious or clear on how to do and give some sort of reward or dialogue, and maybe also consider adding more functionality to the tools like the coffee or hotdog which don’t seem to be usable, and some of the collisions with objects like grass seem to be a bit strange.

1 Like