Pause Functionality Broken in Next Gen Studio

The next-gen Studio UI has broken the pause functionality (F5 keybind in the old UI).

In the new interface, pausing only freezes your character while the rest of the game continues running. I also tried using the pause tasks from the new custom tabs menu but they don’t work like the old pause either they just freeze the character.

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Salutations!

Thanks for bringing this to our attention.
A ticket was filed, but to begin the investigation, we need more information about it.

Is this issue still happening at your end?
If so, please provide a video and a log file, or a Repro Placefile, so we can be able to investigate it right away!

If you need assistance or info on how to get them, please refer to the How to post a Bug Report - Bug Reports - Developer Forum | Roblox

Thanks for understanding!
Have A Nice Day!

Hey, thanks for getting back to me! The issue happens in every place, here’s a video of it in the default baseplate.
[Watch Place1 - Roblox Studio 2025-11-07 22-03-39 | Streamable]

Thanks for the video, we’ll take a look!

Hi there, looking at your video, it looks like you are expecting pause to pause scripts. Pausing scripts should be done via breakpoints. With the pause button you can either pause physics for the client or all physics, depending on the mode selected in the drop down. If there’s something I’m not seeing let me know.

With the old studio UI, when you pressed F5 while playtesting it would pause everything including scripts. Is there an equivalent to that with the new UI?
[Watch Place1 - Roblox Studio 2025-11-08 08-23-54 | Streamable]

Yes, using a breakpoint will accomplish the same thing. The pause script functionality was fundamentally broken with respect to debugging, and putting in a breakpoint should cover the same cases. Physical pause is still available for stepping through physical interactions outside of scripts.

Using breakpoints does technically work but it’s not practical unless they’re already set up beforehand. A lot of developers debug with print/warn statements and external editors don’t support breakpoints at all. In that workflow breakpoints are slower and a hassle to use compared to simply hitting F5 to pause. The old behavior fit this use case directly.

Is there a plan to bring this functionality back?

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