This isn’t limited to characters getting flinged either! I’ve observed some plain unanchored parts flinging as well when interacting with characters. This is getting kind of ridiculous, as it has been about a week by now of living in constant fear of being flinged out of reality! (well, maybe its not that serious )
Seems this issue has gotten worse over the past 24 hours. We’ve seen a huge spike in reports in our game Super League Soccer. The ball randomly gets shot up into the sky quite frequently now.
A couple of flags were flipped for another bug and has appeared to fix this problem. The uncollidable parts that would fling me in my environment no longer do so.
There has been other flags that have been effecting humanoid behavior (Humanoid Physics are unstable as of April 18 2024) We have reverted some related flags for this issue. Let us know if you are still getting reports
Hey everyone, was wondering if anyone is still experiencing this flinging behavior with characters. We made some updates that should resolve most of these issues. Would appreciate any feedback from everyone who commented on this thread
Hey there, I put my experience back onto adaptive timestepping some time last month, I’d guess, and have not experienced the issue at all. It seems to be fixed at the moment.