Description
What happened here is when a skinned mesh in animated and surface appearance is applied with color map and normal map, this texture flicker will happen on mobile. It does not happen to any other cases.
Reproduction
Apply SurfaceAppearence to any animated skinned mesh morph
Apply ColorMap & Normal Map to SurfaceApperance, set AlphaMode to Transparency
Put Mesh RenderFidelity on Automatic or Performance CONSISTENT
Expected Result
Same as the video provided, but the texture does not flicker. Example below:
Some Q’s, what device are you using? Does this happen when the Mesh RenderFidelity is set to Precise? Is there a place we can look at to reproduce the issue?
The video was recorded on an iPhone 12 Pro Max. I am not sure if it happens o Precise, because I have a blurred memory of testing it on precise, but mostly I remember the result is still buggy.
There is another bug that has been happening consistently after release note 490 on skinned mesh animation. Rigs that has more than one parts now occasionally breaks when morphed. These rigs worked fine before the patch.
Just so we’re clear @Sir_Bedevere is talking about “There is another bug that has been happening consistently after release note 490 on skinned mesh animation. Rigs that has more than one parts now occasionally breaks when morphed. These rigs worked fine before the patch.”, which is different from the graphics glitch… and they are internally handled by 2 different teams.
The bug with Sir_Bedevere has been resolved (where the mesh becomes a squished ball) by Sir_Bedevere reverting the update on the place; however, the bug with PBR texture glitching has not been resolved. Just to confirm, only the graphic glitch remains for now.
Hey, so the squished model bug just randomly returned again… I haven’t update the game or anything yet. Something must be updated in ROBLOX internally. The bug only appears to happen on rig with “RootPart” (multiple part rig), and appears fine with rig with one part.