People leaving game really early on

A rage mode would make the game too scary for younger audiences, and simply turn it into a horror game. If the golem only did some damage, not only would it feel awkward, but it would let the player slip past, taking little damage, greatly decreasing the difficulty of the game. Spawn killing could be stopped though.

Gonna be harsh, but don’t take it personal.
First of all, it gets boring after a few rounds because there’s not enough to do.
Sure you have a shop with items to buy, which MAYBE could make the player want to play more, but it just becomes extremely repetitive quickly.
The tutorial is way too long and quickly becomes sluggish.
Another reason could possibly be is there’s simply no one else online. People like to socialize while they play.
As someone said earlier, PLEASE FIX YOUR DAMN LIGHTING.

Looks good to me … maybe advertise more. GL

It’s the shortest it can be while still telling the player how to play.

What’s exactly is wrong with the lighting? For the most part, it seemed fine.

What else should there be to do? There are various different gamemodes to play, and there are multiple mazes to play(and an infinite amount in the random generation). Is your problem with the random generation, which is a bit bare and is in beta, or all the gamemodes and rounds in general?

And, back to the original question, what should we add to the game? This is probably the most important question.

I died right as the golem spawned.


The leaderboards don’t display anyone except the devs.

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That’s weird. Can you tell me the maze you went into and what maze type(eg. Random Generation on Hard mode with the Fire Forest maze)? That way we can try to figure out the cause of the issue.

It was an easy gem mine one. That’s all I remember, sorry.

Ok. That’s better than nothing, because if you didn’t know at all, it would be nearly impossible to fix.

It was when there was the cutscene of the golem appearing. Then I just rammed into it, died, and when the cutscene ended, I had no character.