People should not be able to download assets directly from the website

I thought copyrights are implicit as soon as you create something original? At least in the US, anyway. It doesn’t really matter your age at all and you don’t have to pay for them. Patents are a very different story.

That only works for certain physical copies of items. In the US you can use a system called poorman’s copyright and send a letter to yourself with the item attached and never open it until needed during court. This is very risky to do for any legal case though so it is best to always have 100% rights to any asset you create.

I know at least with code, whatever you write (as long as it’s not under a contract or something) is copyrighted right away without you having to do anything. I thought it applied to pretty much anything and everything.

That’s considered a physical copy if I’m not mistaken #Flashdrives, It also has a date of creation and your computer is basically supposed to act like a safe so that’s personal data being breached which is a federal offense if I’m not mistaken. < Meaning it’s an easy win in court unless someone deletes it from your computer and you didn’t save it then they have to ask for a hard drive search to prove it or not lol.
^ This could also be considered poor man’s copyright.

Certain things such as 3D files and stuff on Roblox might be a different story from the below due to Roblox’s ToS. Another factor to this would be that we are now basically agreeing that anyone can take our stuff and this no longer just includes Roblox and ourselves because they have no security via the website lol >.>

Now usually anything you post on the internet will be open to the public unless you have the legal rights to the object.
I have poor mans copyright for my art and designs but again as I’ve said the law for these things changes drastically depending on a lot of factors. The reason you have to have copyright for almost anything that isn’t dated and legally filed down as owned by you is because any skrublord can take advantage of stealing a piece of work if it’s not protected.

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I think that this isn’t even possible, because when a place that isn’t yours is loading a mesh or a CSG part, a decal or something, its using a get curl using the url “https://www.roblox.com/asset/?id=$AssetID” to view the xml/content and download it into the game.

Just take for example that if a roblox server game doesn’t have access to https://www.roblox.com/asset/?id=[ASSET ID FOR A SHIRT/PANTS] it shouldn’t load the character apparence.

Roblox Should just remove Meshes, Decals and stuff like that from the inventory just like the Image asset type

But remember that anyways, It would be still viewed from apis like this
curl -X GET --header ‘Accept: application/json’ ‘https://inventory.roblox.com/v1/users/5208888/assets/collectibles?assetType=**Mesh**&amp;sortOrder=Asc&amp;limit=10

curl -X GET --header ‘Accept: application/json’ ‘https://inventory.roblox.com/v1/users/5208888/assets/collectibles?assetType=**Mesh**&amp;sortOrder=Asc&amp;limit=10

(edit, I wrote wrong an It)

Accessing my stuff shouldn’t be available from the website by others unless from the game client. It is possible to hide my assets through group assets so why can’t it be the same with my personal assets?

Legally if Roblox knows this is happening and if it were to become an issue Roblox would be up for legal troubles with people unless they change their ToS or fix the issue.

This post is merely about preventing such a thing from happening through this giant hole in their website security.

Anyone can come to me and say “No one can legally charge Roblox because they have a team of lawyers1!111!” No. If I went and started a legal battle with Roblox I would have a case.

^^ Not saying I’m gonna do this because I have no reason too, but it’s such a big hole legally it’s almost insane.


This gets contradicted by this.

and this.

I could go on and on but I’d be wasting my time now.

@Nightgaladeld This is something you guys need to have the legal team seriously look into.

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Sorry for the bump, but I just had this happen to me and I’m really not happy about it. This morning I was informed that an anti-fan of mine has downloaded two of my meshes, only one was used in a game but neither of them are free to take so I assumed that the other one would at least be safe because it only exists on the site. This really needs to be dealt with. I understand that asset theft is technically unpreventable but it shouldn’t be this easy.

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If you read everything on the last image you included, it basically says that you give Roblox the right to use, store, transfer and distribute your UGC however they like, except for making new or derivate games on their own.

Based on that, I doubt that you’d be able to somehow hold Roblox responsible. (I’m not a lawyer and this is just my personal interpretation)

Also, there has to be a way to download the assets otherwise no one would be see them in-game. Sure, you could probably make it slightly harder but that wouldn’t really help in the long run.

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My point is again (Except that you are NOT granting us ANY LICENSE to make NEW or DERIVATIVE video games USING YOUR UGC. The wording of a ToS can cause you to stumble and falll if you;re not careful so Roblox saying they themselves have no license to our work in any way shape or form can be used as a weapon in court and fcause their whole ToS to crumble.

@dragonfrosting This is exactly the type of thing that I would like to see prevented. If it can be done through groups why can’t it be done for our PRIVATE inventory as well?

It’s not about helping in game theft since this is possible as is. My point is that the website is able to be secured 100% but it’s not.

While places from the website are easily protected and so are groups they cannot do this for our private inventory?
Either change the ToS, keep the problem, or fix the problem, and have something that fixes the issue and fix the ToS so Roblox doesn’t get any major problems later.

While their ToS says we can’t go to court but we can do small claims court which can still ruin Roblox’s image not only that if the case seems to be something that is bigger which in this case it can be because, it’d be false claims by the company which nulifies their entire ToS to begin with since form their own wording it says they are not allowed access to our content at all.

Thank you for bringing this up though. Thought I explained it better last time guess not.

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2018 and they still haven’t made “copylocked” do its job of not working on other peoples games other than the creator. I feel like this feature is useless if the assets can already be downloaded.

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Let me just throw it out there that removing the downloads from the web would only hinder legitimate uses of it. Anyone with malicious intentions will just find the next best way to download the assets, and there will always be a way to.

There’s some talk here I do agree with, like only allowing use of assets if they are owned by the person trying to use it (whether they made it or took a copy), though before having this we really need the ability to give assets to users. I wouldn’t want to give a creation of mine to someone through making it free. Though unlikely someone will take it, I don’t want an open window of time for people to take my creations. Not only that, but by making it free at all, anyone has permission to use my creations from there on. This isn’t ideal if I only want one specific person using it.

I really don’t want Roblox to focus efforts from any department on blocking the URL downloads from browsers when it won’t even achieve anything you want. There’s a lot of other things workers at Roblox are busy with. At the most, we should be able to hide assets and whole sections of our inventory on the site and restrict usage of our assets to only those who own them.

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Things like decals meshes and models should be toggleable in your user or group settings to say whether they’ll be viewable by other users. Not being able to hide these is a basic issue. I understand its required for players to be able to get these assets because they have to be available to the client when playing, but why give it to people who steal assets on a golden plate?

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It will fix leaks and possible theft before creation of games. Since meshes can be stolen and it gets into a whole thing of legal issues by Roblox’s ToS and how they even advertiise that a button stops the distribution of non in game items and non finished games.
^ That is called theft and it’s open to attack so I woud 100% think stopping website theft would be simple by just doing what groups do by allowing the members to see and use it for accounts like groups. The way PLAYERS see the finalized items would be having to go to the place JUST like GROUPS.

This focus is to protect games not finished and developers from being a victim of theft, why leave a lethal hole open when you can fix it?

What is Roblox the Deathstar?

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I’m not against giving users the ability to hide their assets. I said I’m for that. I said I’m against removing the ability to download assets through your browser. A lot of people use this feature for legitimate purposes. Again, if you remove it people will just find a different way. Assets will always be downloadable through some method, and people woth malicious intents will just move onto that while those using the asset downloading for legitimate purposes get left in the dark. You gain nothing by having this feature removed, you just hinder good people.

You’re simplifying this issue way too much. If it were as simple as you seem to think it is, the engineers would have figured it out by now.

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If you want access to something either ask or wait till it’s made viewable.

If you can put one example of people using the method I posted to do anything good other than download from the client to play the game then I have no reason to disagree but that’s not the case.

The issue isn’t with the downloading itself but the ease of access on HOW one is able to just grab stuff without any problem from just changing a link on the website by viewing my “private” items.
The client needs to be able to download the assets but the website should never be open to easily grabbing it until the client has the assets downloaded. (because after it’s downloaded that’s it.)

^Just like groups you can’t get group items unless you’re a authorized member of that group.

They have figured out a way to fix the issue. ^

The problem isn’t that I simplified the issue it’s that it simply exists when it shouldn’t.

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Downloading my own assets I no longer have, as well as certain Roblox’s assets which I want to modify for my use. I’m sure other people have their own uses for it too.

Again, the issue is removing the ability from those who need it, while people with malicious intentions will just find the next best way and have no issues stealing assets as they always have. I don’t want to have to jump through hoops just so that thieves can steal assets through a different method. This won’t stop them.

I think you can view group created assets on the website as well, regardless if you’re a member or not.

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From what I’ve seen you can’t search group items from the library or the group page unless you are apart of that group and have access to upload content on that group.

Wrong https://www.roblox.com/develop/library?CatalogContext=2&Subcategory=6&CreatorID=64552395&SortAggregation=5&PageNumber=1&IncludeNotForSale=true&LegendExpanded=true&Category=6

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big oof. Yeah, that needs to change.

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