Perlin Noise Cave Generation

Hello everyone! :slightly_smiling_face:

So, recently I was working on some cave generation for fun and I decided to make it public and see what you all have to say about it! If you have anything to say about what can be improved, please let me know!

Once again, thank you for viewing my topic!

Game Link: Perlin-Noise Cave Generation - Roblox

Here are some screenshots as well:

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argh, i cant figure mine out, :frowning:

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This is nice! Maybe you can have generated minecart rails. That seems really hard though.

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Yea, I’m trying to add in some structures to go along with it.

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I’d suggest watching some tutorials and adding a few things in yourself

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what, im not even asking for the script, if anything this was a complement…

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I’ll I can say… is how? Amazing job!

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She/he is saying that you can look at some tutorials since they might be helpful.

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A very simple and nice voxel based generation, very cool! I like how each layer has a characteristic that makes it different from every other layer. Keep at it!

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This would be VERY cool for a spelunkey type game.

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