Hooray! I have completed my second open-sourced plugin this week with lots more to come! Today I decided to make a perlin noise map generator. Credits to MSDLF for the idea. You can choose the size of the xyz coodinates. This plugin is in beta and will have more uses in the future. I will keep a list of updates on this thread and a list of upcoming features.
If you want to try it out, you can get it here:
Upcoming Features :
Model add ons -
In this upcoming feature, you can put certain models in a folder and the plugin will place them randomly in the correct spots of the generated map.
Mountains/Hills/Biomes -
In this upcoming feature, you can create mountains, hills and different biomes such as swamps, rain forests and deserts.
Themes -
In this upcoming feature, you can choose either low-poly, regular, or mesh.
If you have any questions or suggestions regarding the plugin, please reply to this thread.
It produces something like this. In the future it will be improved with biomes, hills, etc. And of course the seed is random, so you may have to try a few times to get a product that you are satisfied with.
this is likely not a coincidence(since your variable names didn’t even change) but it seems like the noise algorithm in your code is directly taken from a roblox redditor by the name of direMitten in his tutorial on perlin noise
Now if you don’t want to credit the person who wrote this whatever, but I’d like to at least point out to people that these values were written as a specific example and aren’t all that useful for generating things with any sort of control. You should let them control things like this if you want the plugin to be more useful. Lacunarity, Persistence, # of Octaves, etc.