I appreciate your contribution but instead of making multiple post for each update, you can just edit your original post. And yes, also a gif or picture like others have said will be helpful
I have added this module to an empty baseplate and it works so far. I then used AlreadyPro’s plugin to spawn the character “AlreadyPro” and renamed it to “Obj”. Thereupon I deleted the model “Obj” within “PetObj” and moved the AlreadyPro rig (renamed as “Obj”) within “PetObj”. Now the pet jumps completely randomly through the map and rotates. How can I load characters and use them as pet? Thanks for your answer in advance!
Nice system! But i got some couple of issues, sometimes when the pet gets stuck, it jumps very high. Do you think there’s a way to fix it? Because it doesn’t looks natural. And the next issue is that the pet have unusual falling animations, what i mean is that when the pet is very bouncy. Those are my issues, but this pet system is nice! Thanks for reading.
I also forgot to report a bug! If you insert a Humanoid, the script doesn’t works. error printing this:
HumanoidRootPart is not a valid member of Model - Client (Line 22)
This is kinda a big issue, since i can’t make a bit more realistic pets. I really hope this gets fixed, because i can’t advance with my development.
This is kind of an old topic, but i did find a fix for this! For NPC’s, Humanoid needs to be removed from the model and replaced by AnimationController. I also had to change the humanoidrootpart from a cube to a sphere and bring it to the bottom of the base and then reattach the motor6d that is destroyed from moving the motor6d .
Here are the results https://gyazo.com/ae9a5f7df4a20892e3dac8585817430e