Simply, I’ve got a physic interaction thing on the game, where players can pick up, drop, and interupt uniqueley with “resource” parts of jars in the map!
THIS IS NOT MEANT TO BE THE FINAL PRODUCT! The game below is for a showcase on mechanics, and by the final release of Metallurgia, they would bedifferent & polished!
Game link: METALLURGIA [BETA] - Roblox
related posts:
Forgot to update some devlog to here:
Jars, hold gases/liquids easily!
Jars have the ability to hold fluids, but can also break when colliding at a high velocity!
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If you want to see more info with the devlog, and participate in polls for new features (which there are many), join the discord server linked above! For the next 26 hours, all new users to the server would have free “Forge pass” at launch, which would eitherwise cost 175R$!
Hey!
Whilst going through some of my old projects, I noticed a project called ‘Forgery Simulator’. I have stopped developing it to focus on new, more promising games around 4-5 months ago.
The game idea is basic:
1 Mining
A player would have a mine(s) to get ores from, or they could just buy ores.
The rarer the materials in a mine is, the more expensive it is to buy & run.
2 Ore smelting
The idea is that ores can be bought, but they have a selected purity rate; or in other words, how muc…
Made a drag system to make the player to be able to hold materials, but it can get quite faulty at times and I can’t see the root of the problem.
(2.6 MB)
Problem 1:
Significant delay between the object dropping and the player releasing their left click.
Problem 2:
Clickly clicking the left click would for whatever reason not register it being released, meaning it still thinks the user is still holding their left click.
Problem 3:
When quickly grabbing and releasing an object, …
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The flying glass of a cup breaking felt really fast compared to the gravity of everything else
my brutally honest reaction to that information:
game can now be played on mobile, fixed mobile physic interaction!