I am using the new physics controllers to create custom characters for my game. Unfortunately the controllers are pretty much useless right now because they fail at basic movement like walking in a straight line. In the video below you can see me trying to move forwards and backwards. Half the time the character randomly moves to the left or right.
I isolated my character, removed almost all unnecessary elements (such as accessories, bones, miscellaneous parts) and ran a quick command to test the behavior and even then the character still breaks. I am running the following code to make the character move in a completely straight line with a brief movement to the right in the middle.
local Controller = game.Players.LocalPlayer.Character.ControllerManager
Controller.MovingDirection = Vector3.new(0, 0, -1)
wait(1.5)
Controller.MovingDirection = Vector3.new(0.05, 0, -1).Unit
wait(0.5)
Controller.MovingDirection = Vector3.new(0, 0, -1)
wait(1.5)
Controller.MovingDirection = Vector3.new(0, 0, 0)
Here is what this looks like from above:
You may notice that for the first half the character is moving fine. Then, as soon as it moves slightly to the right it starts shaking and it does not stop, even when told to move in a straight line again shortly afterwards. Only once the character comes to a full stop does the shaking stop.
I really want to use these physics controllers but I simply cannot use them in my game until this is fixed.
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