Physics enable when loading data-models

Issue

When loading into a data-model (aka, Roblox local save file or public file or any file, including team-create)
It runs the physics for a few seconds, causing all unanchored parts in the data-model to fall and save.
These changes are visible to everyone, including when publishing the game.

This issue seems to only happen for me, and not others.
Here are my enabled beta features:

image

Here are my enabled plugins:

Visual Aid

System Information

CPU Intel(R) Core™ i5-14400F
GPU NVIDIA GeForce RTX 4070 Ti

Driver version:	32.0.15.6094
Driver date:	14/08/2024
DirectX version:	12 (FL 12.1)

No FFLag modifcations enabled
Issue persists across accounts

Expected behaviour

Physics should stay disabled when loading a data-model

2 Likes

Thank you for your report. Do you know when this issue started occurring?

I think a week ago.

I first experienced it joining my friend’s place.

Trying this with just the Beta features you identified enabled, I am unable to reproduce. Have you tried disabling any of the plugins to see if the problem persists? Based on your screenshot, several look like they have been updated in the last few weeks and we have introduced enhancements to physics control that they might have started using ( this feature for example New StepPhysics Plugin API ).

I tried, disabling all plugins and beta features, but it still seems to happen to me. Should I reinstall Roblox Studio?

I will just disable Physics when in Edit Mode and code it as a plugin.

settings().Physics.PhysicsEnvironmentalThrottle =  game:GetService("RunService"):IsRunning()
	and Enum.EnviromentalPhysicsThrottle.Disabled
	or Enum.EnviromentalPhysicsThrottle.DefaultAuto

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