Physics Grids for large maps

As a Roblox developer, it is currently too hard to make very large maps, the issue is that the physics engine becomes more and more unstable the further out you go.

This is obviously because of floating point errors, which get more pronounced the further it is from 0,0,0. We already had a hackweek project for this so, I wonder why it was never properly refined, and implemented.well i do know why, no need to reply the obvious

If Roblox is able to address this issue, it would improve my development experience because I could make larger maps (for example, train games)

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I just read a reply of a user on a different post that they’ve been trying to figure out the floating point error since 1936… Take this with a grain of salt, but I assume it’s hard to get around it, as much as I hate to say it.

However I do agree, it is hard to make a big map, and something should be done to at least improve it.

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