As a Roblox developer, it is currently too hard to make very large maps, the issue is that the physics engine becomes more and more unstable the further out you go.
This is obviously because of floating point errors, which get more pronounced the further it is from 0,0,0. We already had a hackweek project for this so, I wonder why it was never properly refined, and implemented.well i do know why, no need to reply the obvious
If Roblox is able to address this issue, it would improve my development experience because I could make larger maps (for example, train games)