I’m trying to work out the best character look for my game and I’m torn by a number of options. Im all options i would be able to add additional items using accessories and tools.
Heres a video of the current look with a custom mesh added to an r15 rig.
The issue is I’ve tried a number of these to try and weigh up the pros and cons but would like feedback from the community as to what most people prefer.
What ive tried:
R6 rig and model
This option uses the original R6 character. Its easier to animate but more difficult to get realistic animations and customisation of characters are limited.
R6 model with R15 mesh deformation
This option has the look of the R6 model, but the joints smoothly bend using R15 rig and mesh deformation (look up DoguR15). It has the classic look but has better animation capabilities. Works with existing R15 animations.
R15 block rig and model
Thisbis the traditional R15. Looks similar to the above, except joints are not attached and gapping may occur. Works with existing R15 animations.
R15 mesh rig and model
As above.
R15 rig but with custom mesh parts
Similar to above except with custom meshes.
R15 rig but with custom deformation mesh
This allows for a unique look, but setting up separate characters requires more effort to both model/texture and rig (as mesh has to be broken up into the R15 parts and careful weighting to ensure it looks seamless). Works with existing R15 animations.
Custom rig and model
As above but would require even more work to animate as it would not work with existing R15 animations.
So what do think would fit, or you would prefer?
- R6 rig and model
- R6 model with R15 rig and mesh deformation
- R15 block rig and model
- R15 mesh rig and model
- R15 rig and custom mesh
- R15 rig with custom deformation
- Custom mesh and rig
0 voters
Thanks