Dogu15, a mesh deform R15 Rig [Updated!]

Introduction

Hello, this is a thread about my Dogu15 rig, which is open sourced.
Originally it was just a normal rig without deform. Once it came out, I tried to master the art of deformation.
It officially became a Mesh Deform R15 rig with a huge success.
Because of my last year of college, this project was on a small ‘hiatus’. But hey! I’m done now! I might improve this once again.
It will be used in my upcoming projects for aesthetic and texturing reasons!


NOTE: It’s worth noting that the rig in this gif has slight gap issues - slightly noticeable in the stomach area. It’s fixed in the current version.

 


Why is Dogu15 cooler?

Dogu15 rig fixes few flaws the original R15 1.0 had.

  • It’s meant to replicate R6’s smoothness and triangular bevels, which R15 1.0 for some reason doesn’t have.
  • It fixes UV map problems of the original R15 1.0 - no more “OH GOD MY KNEE LOOKS HORRIBLE WITH THOSE PANTS”
  • It resembles the original R6 1.0!
  • It uses mesh deformation, as seen in the GIF above.
  • I have tested it with IK. It seems to work properly.

 


Things to consider

  • Changing scale in-game might make deformed meshes look… weird. Reload the character somehow, so it renders properly. That’s how mesh deform rigs work at the moment, and I hope it is fixed in the future.
  • When character dies, it breaks apart - like a normal R15 rig. I recommend using a custom death script (example: ragdolls!), but it’s not necessary. You could also break characters by destroying selected motors.

 


Known issues

Report issues on Twitter or in this DevForum thread.

 


FAQ

  • "Do you take mesh deform commissions?"
    Sorry, but I’m prioritizing few things at the moment - like helping with one of the front page games and working on personal projects. Too many commissions aren’t good!
  • "Can I use it in my stuff?"
    Yeah! Crediting me for Dogu15 rig would be welcome! You might want to also let me know.
    I want to see what you can come up with!
  • "Can I modify it?"
    Yes of course. It’s an open source model. Let me know if you did any improvements!
  • "Why is the skeleton in modelling files so incompatible with Roblox’s avatar import?"
    No one really made a R15 1.0 format skeleton :joy:
    I rigged the thing in-studio myself.
  • "At some angles I can see skin color of my character! What happened?
    It’s not really my fault. It’s how Roblox’s texture filtering works.
  • "I really want to support you for this wonderful rig! How can I help?
    I post creations on my Twitter. Sharing them would be cool - for example I’m trying to get into UGC program.
    If you’re thinking about donations, Dogu 15 Rig Test place will have game passes.

 


Popular games with Dogu15

  • I didn’t list anything at the moment of “new Dogu15”, but if you have a very popular game with this rig - let me know.

 


Links

Model:
https://www.roblox.com/library/4920233435/

Test place:

 


Useful resources

Modelling files:

29-08 (take 2) - CURRENT!

NewDogu15.blend (1.0 MB)
NewDogu15.fbx (369.8 KB)

29-08 (take 1)

NewDogu15.blend (1018.2 KB)
NewDogu15.fbx (366.9 KB)

Torso UV reference:

Limb UV reference:

 

326 Likes

Really awesome stuff and a very unique resource for the community!

Would you mind open-sourcing the demo place as well (just as a way to forestall questions/troubleshooting if anyone is having difficulties setting it up)?

8 Likes

Alright, that’s a good idea! I will do it soon.

EDIT: It’s open. I replaced the tool, so animation can be seen by everyone.

7 Likes

That’s great thank you! Was going to do this myself to optimize the meshes. Does this mean if I use it in my game people can still wear what they chose on the website?

1 Like

Really helpful, thank you. :smile:

4 Likes

Depends on how you will handle it. It might have problems with Rthro scaling, like I said.

3 Likes

Hi there, thanks so much for this - I might use it in an FPS I’m working on as it looks like it will make arm joints look smoother!

2 Likes

Wow! You don’t know how much I disliked R15, but animations look much better on R15 than R6. So I was stuck with it. But this gives back the classic R6 vibe with same benefits for R15. Thanks a lot, I will definitely be switching to this.

8 Likes

Thank you so much. Will be interesting to see how people will make animations with these.

1 Like

Really nice rig, I hope the community uses this well! :smiley:

1 Like

Really interesting concept. Our community (SCP Clan) has really ground hard against R15 on our games. We’ve favoured it for animation and future expansion reasons. I’ll definitely investigate this and credit you if we do end up implementing it / a similar idea :slight_smile:

5 Likes

Definitely a unique, yet very helpful and interesting resource for the community! I’ll be sure to try this out in my games. Thanks!

2 Likes

You never knew you wanted this but now you need it.

5 Likes

Update, everyone! Now we get to have a neato deformation!

7 Likes

I was waiting for someone to provide a resource like this. You’ll have my credit no doubt in my project. Thank you for your wonderful contribution to the community!

This is pretty legendary! I’d love to see future patches result in a unified torso mesh.

2 Likes

@Dogutsune Can’t wait to see this on games!

Also, can you please uncopylock the test game?

1 Like

Random question, but would it be possible to get an .fbx of the mesh deform rig? So that people can use blender with it?

1 Like

I might publish an .fbx, but I will have to warn you - the “rig” looks silly.
Arms and legs have symmetrical bones, that’s why there’s only one leg and arm.
Torso, feet and hands are missing - because they were from first version.

I might make a fullbody deformation rig, but no promises.

6 Likes

Awesome!, If it see’s the light of day would be amazing!

1 Like