News
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Layered clothing support is here!
I have updated this page and have created a new model. -
Hold your horses! UGC will be planned one day.
If you don’t want a “modesty layer” over your clothes while wearing this or similar rigs, you might want to speak out. Thanks!
About Dogu15
Dogu15 rig is a S15 (skinned R15) rig, which is open sourced. Originally it was created as a normal R15 rig, without any kind of mesh deformation, but was later remade into a S15 rig. It was when it became a huge success. This project was on a small hiatus few times, mostly because of my college and lack of blocky rig materials. Roblox has recently released a R15 reference for blocky rigs which made the new layered version a reality. If you’re still skeptic, go visit the test experience!
Comparison
Dogu15 rig fixes few flaws the original R15 1.0 had. This can be demonstrated on my player avatar.
- It’s meant to replicate R6’s smoothness and triangular bevels, which R15 for some reason doesn’t have. This keeps the original Robloxian aesthetic.
- Because of how R15 UV mapping works, the hands and feet are separate. If I were to connect them, there would be a visible texturing seam. It’s also an aesthetic choice.
- It fixes UV map problems of the original R15 - no more awkwardly-textured knees or elbows.
- It uses mesh deformation, as seen in the GIF above.
About usage
This rig is open source. You can use and modify this rig, but there’s few things to account:
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UGC catalog use should be authorized.
If you plan to upload an edit of this rig to the UGC catalog, please contact me beforehand. -
Don’t make money off my model without a permission.
Don’t sell it for robux, crypto or real currency. -
Use it accordingly to Roblox’s Terms of Service.
For example, do not use if for adult content. Please, have some respect to me. -
Don’t use my model for NFTs or AI machine learning.
My talent isn’t meant to be copied or used in a morally questionable way.
Known issues
There are two types of issues. Dogu15 issues are on the rig’s part, while Roblox-related issues sadly can’t be fixed by me.
Reported issues
- None at the moment! Wow!
Roblox-related issues
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Layered clothing is still a new technology, so there might be body warping, disappearing and clothing deformation.
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You might be able to see skin-colored lines at some angles. That’s the R15 texturing.
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Roblox’s “toolnone” (aka tool holding) animation might leave a gap between the lower arm and hand, because hand position is lower in the Y axis. I’m not sure about the other animations.
You can report issues via:
- The Dogu Zone communication channels
- DevForum message
FAQ
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Do you take mesh deform commissions?
I’m a busy person, so nope.
You can send me a message about mesh deformation and I will probably answer it. -
How can I support you?
The test experience has few donation game passes.
You should check my studio and it’s social links for updates on my work.
Useful resources
FBX files:
Current release
Rig done with Roblox’s standard. It’s worth mentioning those rigs use similar cage to default blocky rig. It’s done for compatibility reasons.
Layered (1.2 MB) - 2014 tris, meant to be used with layered clothing.
Optimized (1.2 MB) - 1006 tris, recommended to be used in games without layered clothing.
Legacy
Those weren’t done with Roblox’s standard and will be missing a lot of stuff. They won’t be assembled automatically.
Release 2 (369.8 KB) - It fixes gaps issue.
Release 1 (366.9 KB) - The first mesh deformation release.
R15 Torso UV map reference:
R15 Limb UV map reference:
Other resources:
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Official Roblox modelling files - Developer Hub
This has helped me with the layered clothing, proper bones and cages for blocky rigs. The rigs might need a lot of tweaking. -
Creating mesh deforms - Dogu’s Twitter video
A lot of people asked me about my weighting method.