We’re excited to invite you to apply to our Video Discovery Pilot! This pilot will test how short, engaging gameplay videos showcase your experience’s most compelling moments to improve user discovery at the experience’s entry point.
What’s in it for you?
Increased visibility: Creators participating in the pilot will have their gameplay preview videos prominently displayed on the experience details page on mobile and desktop platforms. Experiences selected for curation will also have their videos be experimentally displayed in Today’s Picks.
Direct feedback: Gain firsthand insights into how videos affect your experience’s performance in Discovery.
Exclusive community: Join a dedicated channel for support and direct communication with the Roblox team. Your feedback will help shape how video is integrated into Discovery.
Who’s eligible?
We’re looking for creators of all genres and sizes! To join, you’ll need to:
Apply: Fill out the application form. You can apply between April 14 and April 21 (If you want to submit videos for multiple experiences, just apply once and you’ll see a field for that in the form).
Wait for selection: Submissions will be reviewed in the order they are received. Capacity is very limited during this pilot phase, so if you’re interested, we recommend submitting early!
If your experience is selected for the pilot, you’ll receive a Direct Message through Developer Forum to join a private communication channel. This is where you’ll get support and updates from the Roblox team.
If you’re not selected for this phase, you’ll be notified through Direct Message through Developer Forum and you’ll be added to a waitlist for future opportunities.
Upload your videos: If you’re selected, you’ll receive instructions on how to upload your videos through the Creator Hub. (You’ll need to use the existing video asset tool, which has an upfront Robux fee. Don’t worry, we’ll reimburse you the full amount promptly!)
What should I submit?
It’s simple: short-form gameplay videos. We’re looking for genuine gameplay moments that capture the essence of your experience and have the potential to draw the right users into your worlds.
Apply today!
Don’t miss out! Apply for the Video Discovery Pilot by April 21, and help us evolve how users discover experiences on Roblox.
Wait, where would these videos go anyway? Just the experience page? What would be the difference between a video submitted via the ordinary way and… this?
Hi @Vanniris, today Youtube videos on the experience details page don’t play inline in the app (you have to click on it to view it in a separate window).
In this pilot, videos will play directly on the page.
Anything to do with ID verification becomes meh. Lots of stuff gets locked behind verification recently. Not only do I have to pay robux to upload the video to game but also need verification too… this is a alright update but doesn’t do much for the majority.
That’s pretty cool, I definitely would get more interested in watching gameplay of the game before playing it. Will getting on the today’s picks tab be easier for developers looking to get out there with this new feature? Either way it’s really cool, excited to see how this happens
No no no, I was just in general wondering if the process of getting in would be easier or have higher chances of getting accepted, not generally for videos. It’s a external question I’ve been wanting to ask someone who may know.
So videos on Today’s Picks? sounds like bad UX to me. Quite eye-catching and pandering-adjacent design that reinforces the degrading quality of the Home page.
Just keep it on the game’s landing page. What “feedback” really can there be? Playing videos instead of thumbnails/icons would be a bad idea, UX-wise, if that’s what y’all are thinking.
The feedback would really just be to increase the length for trailers and decrease the requirements to upload/make them, like the Robux fee.
Then, respectfully, change how that works if y’all think it’s a flaw. There’s no need to make a whole program or whatever for this.
Better allowing developers to actually make gameplay trailers would be a start. Again that’s lowering barrier to entry (robux) and allowing trailers to be longer. Not only that, but I’d argue efforts should be put into the many features for Discovery we’ve been asking for, not new ventures like this.
Ahh in general I think we’re featuring increasingly more experiences in Today’s Picks than before (and the team constantly iterates on selection criteria to find more, different content), so I guess I would consider it easier now.
I just don’t wanna see skibidi toilet tower defense in todays picks for the 7th time, especially not with a gameplay trailer now, all this flawed “let’s add random stuff to discover instead of actually improving discover and the platform for everyone” thing is making me crash out
if anything, i want user ads to come back and a fair chance to be given to everyone, not something that costs tons of robux and which needs ID verification, this ID verification obsession is also making me crash out
Currently on Today’s Picks we’re planning to show it on the hover tile on Desktop / after settling in the viewport on Mobile - this might change as we continue to test, but the intention is to show it only when the user already shows some interest in the experience. Ideally it wouldn’t just be playing videos randomly on the page while the user is scrolling.
We are changing it, this is a pilot to invite some videos so we can test and make sure it works as expected (both from a tech and metrics perspective)
Youtube videos can only be 30 seconds today. These videos can be 60 seconds. 50% there
Yes there are always items we can improve on! There’s a couple things I wanted to address here though:
We want to improve the platform both for developers and users. Discovery straddles both in a way that requires both experimentation and measurement (to help your experiences grow), and also general UX concerns (so it’s not super annoying).
Often when I think about “what feature should I ask for” it’s based more on what would solve my problems. However, as a team we have to find solutions that work for devs and users across Roblox, and that takes time to find / test / release.
Our team’s skill sets aren’t interchangeable - i.e. A machine learning expert doesn’t work on algo today and then decide to switch it up and make a VideoFrame in Lua the next day. We don’t expect everyone to be excited about all the changes we’re testing, but there are many different projects in-flight, potentially including some we’ve heard people asking for…