UPDATE 20/11/2020 Game demo is now live and playable!!!
Hey guys - think its time to share what I’ve been working on and ask for some feedback. I’m working on a speedrun/platforming type game with pirate/tropical/aztec theming.
I’ve tried to use roblox parts as little as possible!
I’ll try and keep this topic updated with new previews until hopefully there will be a closed beta some time month after next…
Would love to know what you guys think about my progress so far…
Yeah the plants have already been shuffled about + I’m very aware of the alpha clipping - super annoying , but there’s not much i can do about it. fortunately the new surface appearance module is set to fix all of that (fingers crossed), so i’m just going to have to wait for the release. + The pillar texture was a placeholder until i based the colour scheme around it, i def need to include pbr elements for it or just jazz it up, your right it looks too flat/ lacks depth…
Thanks for the feedback XD
Your English is actually very good.
Pirate island is looking pretty well so far! I’d recommend to make more detail. You could add seagulls and pirate treasure hidden across the world of pirate island! You should also add enemy ships as well.
haha there are animated seagulls already, there are also animated sharks in the water… but yeah wildlife is super important to make the place seemed lived in, maybe a monkey? or a parrot, sea turtles? i cant think of any other piraty animals XD + yeah defiantly ships and ship wrecks are a good idea. I might make a model, or i might use transparent decals to save on power as they will be background objects…
I dunno if this is a good idea but i think i might use this topic as a sorta dev blog thing… and keep it updated with new pictures of how everything is taking shape… So that said… here is a few pics showing my progress this week…
Ive added way more foliage and added lava and dynamic lighting for it, the lava also rises and falls singing the platforms when it touches them. (basically tweens their colour black and turns on smoke particles, really simple to do but really effective in motion)
@PotatoVampire7797, for some islands, you should add hidden booby traps. Like if someone were to steal some treasure, a booby trap would easily stop them.
Its turning into more of a collectathon platformer, so there will be lots of things to pick-up & find and then trade for costumes and collectables… So yeah there are lots of traps and evil tricks and stuff but its going to be PvE rather than PvP… i think the basic structure is going to be there are 6 hidden gems in each level you need to find at least 3 to unlock the next level, but to access secret levels and get special clothing etc your going to have to collect all 6… maybe? something like that… I can def promise you traps tho
another 10 days down, i’m almost ready to do some open alpha testing - Please message me if your interested… I’ll be starting a group for those interested shortly.
Redesigned the level a bit and added collectables. They are yellow pellets you can see in the pics (i’ll come up with a better name for them later) these are used for the purchase of things like outfits and cosmetics.
Basically the thing is getting huge!
Anyways hope your projects are going well and hope you enjoy the pics.
+Do message me if you are interested in being an alpha tester (especially if you have access to the console version or the ability to play on tablet, as i need to check performance and have no access to those systems.)
+Also I will need someone with a more powerful PC who can take video footage of the game at highest quality settings (I’m developing this game on a 6 year old laptop and I’m basically restricted to mid level graphics in studio and lowest settings when playing) So please message if you can help take footage and screenshots in a better quality than me.
+Also if you’ve got a good name for my collectables please shove it in the comments below.
Wow those pictures take my breath away
Unfortunately i couldnt really help you on any of the specific testing you need done
but i would love to do any basic testing if you need that done (being somewhat of a parkour game fanatic)
hmmmm cant really think of any names for the yellow orbs at the moment, but i will say that to me basic tennis ball looking things look kinda out of place in a visually stunning pirate adventure obby (not saying that to be rude thats just the way they appear to me)
Anyways the build looks awesome and if you want me to test or anything my discord is TrashPanda #3022.
Good Luck
hey cheers dude,
Yeah if your interested it’d be great to have you!!!
Please join my group. There will defiantly be robux awards for alpha testers - if the game makes any money. https://www.roblox.com/groups/5619045/My-lil-vampires
Yeah i think your partially right about the balls, but the ultimate plan is to make a hub world and have many different locations to visit. From a gamplay point they also have to be relativly easy to spot and not blend in with the background. So I chose to make a very generic looking collectable that would work regardless of the setting. Although like you suggested it may be more interesting to have level specific collectables, i.e if we are in ancient Egypt maybe golden Ankh or scarabs, if we are in pirate land (I’m possibly going to have to change the name of the level too its like 2% pirate 80% native temples, and 18% dinosaur XD) like pieces of eight…and if we are in the future power cells or something… So yeah helpful feedback, i will have to consider what to do, but obviously there will be no changes until after the alpha, but I’ve written it on my master bug list!
So yea please join the group it’d be awesome to have you!
OMG! its been another two weeks… I promise i been working super hard… hope you all have been too!
Basically this one level has taken me all summer i hope it worth it. Just a little bit further to go.