Heyo,
I have been working on an experience where I want the shadows around the map to be pitch black, I had them completely pitch black the other day but they for some reason do not seem to turn back to complete darkness and they are always able to be seen as just dim areas instead where a flashlight wouldn’t even be needed.
Any ideas on how I can make these areas completely dark?
I have a colour correction effect that increases saturation by .6 and disabling it does not do anything.
My graphics quality setting is on 21 or the highest setting in studio and in game.
Removing the atmosphere does not do anything.
And, you don’t have any other post-processing effects? That is quite strange. If you change your Lighting.Technology, does anything happen? If you can’t find the cause, I think the only thing you can do is lower you Lighting.ExposureCompensation to a negative value.
Nope, I have no other effects and like I said this was working perfectly fine last night and the shadows were pitch black as I wanted.
I was playing around and making exposure compensation negative but the effect it created was not desirable as it made the other lights and overall game lighting not look very nice.