I use the PivotTo method to rotate the car wheels and the parts seem to drift apart over time. I have been getting a lot of reports about this bug.
This bug is still present as of 25 Nov 2021
The Issue
The wheel model is moved and rotated using PivotTo every RenderStepped. The parts will drift apart over time, every time.
Proof
A few players were kind enough to report this bug. Images are from the live game.
The PivotTo method was meant to get rid of this bug by caching the offset
It does not have floating point drift issues.
PivotTo
caches part offsets internally, so even if you move a model every single frame usingPivotTo
, the parts will always stay perfectly aligned
[Action Required] Pivot API Release: Update F3X / SBS Plugins - Updates / Announcements - DevForum | Roblox
I am also using PivotTo to move the rest of the car body but this bug is only affecting the wheel model.
Also, the wheel parts start to drift away faster when the player has another window open or has the Roblox window minimized.
Replicate : Bug present in my current game.
Issue Area: Engine
Impact: High
Frequency: Constantly