Heya! I’ve started work on a pixel art survival game, which I have no name for yet, and no clear vision of it, but I do have a general idea (I will be making a design document shortly).
I want to build a community around it while working on it, as to have atleast a small player base on launch day, so I am starting a devlog of sorts. I also started a twitter account, I will also post updates there.
I will be breaking up the devlog into several posts, each for another major part of the game (for example movement, monsters & combat, inventory & crafting systems etc.), and replying to them with smaller updates, as to not flood the #help-and-feedback:cool-creations section with separate posts.
Devlog #01 - Basic movement
For now the movement will be as simple as it gets, WASD to move in four directions. Not much more there is to say for now. Next, I will be making the movement a little smoother by tweening the player model and camera in the direction they are moving. The character sprites are not mine, they are just placeholders
Devlog #01 - Basic movement - Tweening and collision detection
Added objects that you cannot walk through, blue resembles water, gray resembles rocks - obviously you can’t walk on water (unless you’re Jesus), and I wish you could walk through hard rock, but sadly you can’t.
Also tried smoothing up movement via tweening, player model tweening is server side, though, so it looks a bit shoddy. Good enough for now.
Next up, I will try my luck at procedural world generation. If I am capable of doing that, then every server in the game will have a procedurally generated world, structures and what not. If not, then I will hand craft a world.