Pixel Art Survival Game - Procedural Generation - Devlog #02

Hello again! I’ve finished up basic movement, so now I needed some place for players to walk around,
and so I went on to procedurally generate worlds. That might’ve been a stupid decision, because: A) procedural generation is hard and B) I should’ve made other core parts of the game first. Nonetheless, I was intrigued by the idea, and wanted to make it.

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Devlog #02 - Procedural Generation

I hadn’t dabbled in procedural generation before at all, so it was all new to me. It was loads of fun (only when I wasn’t pulling my hair out while debugging), and I’m proud of the end result. It’s still very barebones, but even this is a remarkable feat for me.

An extremely useful video on procedural generation in Lua

The black border around the world is, well, a world border, duh. Players cannot travel past the world border.

Previous devlog:

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Added links to the previous devlog and my twitter account. Follow it if you’re interested in what I’m making here!

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