How do I make an Auto Align for my placement system? Where the orientation changes based on where it is being set.
Video example (Game name: Anomic):
How do I make an Auto Align for my placement system? Where the orientation changes based on where it is being set.
Video example (Game name: Anomic):
After messing around for some time, I think I figured out the solution.
RayParams.FilterDescendantsInstances = FilterTable
RayParams.FilterType = Enum.RaycastFilterType.Exclude
local RaycastResult = workspace:Raycast(MouseRay.Origin, MouseRay.Direction * MouseDistanceThreshold, RayParams)
if RaycastResult then
local TargetPos = FixClip(Object.PrimaryPart, RaycastResult)
local FixCFrameNormal = CFrame.new(TargetPos) * TargetNormal
Object:PivotTo(CFrame.new(TargetPos, FixCFrameNormal.Position))
end
Note that due it is using look vector, then whatever is the front of the hitbox will be the βTopβ
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